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10-11-2007
How Do
I Become a Video Game Developer
The other night I was talking to a friend of
mine at church about what his son was planning to do as far as
college goes. He mentioned that his son would probably like to
design games like Halo 3™, a
recently released and very popular video game. It occurred to me
that I’d heard several similar comments from other parents, so I
decided to do some research and see if I could put together a column
answering the question “How do I become a video game developer?”
From the research I did, the short answer seems
to be; lots of time playing video games, a degree or degrees in an
appropriate field, strong communication skills, tons of hard work,
and the ability to work in a highly stressful, yet rewarding
environment. Like virtually any other career, what people see from
the outside is the highest level of attainment in that field, and
want to do that. They see the crazy money Hedge Fund managers earn,
and want to become stockbrokers or financial managers. They see the
fame and fortune enjoyed by actors, musicians and other celebrities,
and want to do that. The same goes for athletes. Likewise, for
people wanting to become video game designers/developers. They all
want to create the next Halo, Sim, Tetris, or even PacMan or Space
Invaders (for you parents reading this).
The reality is that only a very small
percentage of the people in those industries ever get anywhere close
to that level of success. So while we want to cultivate your goal
of becoming a millionaire off of your great idea for a video game,
it’s probably best for you to plan for a slightly lower degree of
notoriety and financial reward. So what does it take if you plan to
go the more traditional route to professional success in game
design/development?
- Lots of time playing video games – not
just getting good at the game(s), but critically analyzing their
design, artwork, levels, controls, options, characters and
overall player experience. If you’re just good at
playing, you can plan on a career as a game tester who gets paid
hourly, on a contract basis, and has short deadlines and likely
has to play the same parts of the game over and over to identify
bugs.
- A degree or degrees in an appropriate
field – tons of different degrees are appropriate, like arts
(visual and musical), computer science (Artificial Intelligence,
programming, software design, etc.), video and audio production,
English or Communications, Theater, among others.
- Strong communication skills – games are
developed by groups or teams, so you’ll have to work well with
others, communicate your ideas effectively and when you are in a
leadership position, you’ll have to get everyone moving toward
the same goals.
- Tons of hard work – lots of time spent on
your own, building your portfolio and testing and re-testing
your ideas for games, characters, levels, etc. Plus the same
things when you are working as part of a development team.
- The ability to work in a highly stressful,
yet rewarding environment – long hours on short deadlines,
constantly moving and changing targets, sometimes getting to
advance your ideas, sometimes those of others, and possibly
contract work early in your career. But once you’ve finished a
game, you get to see it on store shelves and receive e-mail
feedback from game users. Financial rewards can be significant
also.
Actual jobs within the game design/development
industry include visual arts (everything from clay modeling to
graphic design), audio (this area is currently experiencing growth –
creating and editing sounds and music for games. It will help if
you listen to all types of music and can play at least one
instrument), game design (this is not an entry-level position.
Leading development teams to create new games and/or levels within
games), production (also not entry-level, and is much like
movie/television production. Overseeing entire project, combining
audio, video, programming, testing, quality control and ensuring
meeting deadlines and budgets.), programming (the backbone of the
process. These people write the computer code that makes everything
work as efficiently as possible). In addition, and like most
industries, one could work in marketing/promotions, human resources,
web design and management, and most other business functions within
the gaming industry.
There are roughly 40,000 people working in the
U.S. in video game development, over 45% of whom work in
California. Salaries for testers may be $37,000+, artists make
about $65,000, Audio Engineers earn closer to $70,000, and
programmers demand over $80,000. Of course those figures are
averages, and entry-level positions will pay significantly less.
References:
- Working so Others can Play: Jobs in
Video Game Development – Olivia Crosby, Occupational Outlook
Quarterly, Summer 2000, http://www.bls.gov/opub/ooq/2000/Summer/art01.pdf
- Video Game Careers – Christiaan
Allebest, Young Money, August 2007
- By the numbers – Video Game Industry
Salaries – Sam Sollars, Young Money, August 2007
-
Http://www.igda.org – International Game Developers
Association web site
- How to get started in the Game Industry
– Ernest Adams, December 11, 1998, http://www.gamasutra.com/features/game_design/19981211/get_started1.htm
Submit your questions to
lance@collegeanswerguy.com and visit
www.collegeanswerguy.com
and www.collegeprep101.com.
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